This is work from an exercise during my first term at Think Tank.
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Creating a realistic backpack from photo reference, exploring organic modelling in Zbrush for the creases and details and converted them to a displacement map. I learned to make tileable textures from photo reference in photoshop. Build upon these textures in Mari creating the materials and storytelling elements. And I rendered it in V-ray with some Nuke compositing.
The sand and stones are resources just to enhance presentation not made by me.
Really happy with how it turned out and what I learned along the way.